AI Insights · Timothy · April 2024
Top Down Games on Android in Norway: Q1 2024 Performance
An overview of the performance metrics for the top 5 top down games on Android in Norway during the first quarter of 2024, including downloads, revenue, and active users.
In Q1 2024, the top 5 top down games on the Android platform in Norway exhibited varied performance metrics across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Block Blast! from Hungry Studio showed a fluctuating trend in weekly downloads, peaking at around 3K in mid-January and dropping to approximately 1.2K by mid-March. The game saw a gradual decline in weekly active users, starting at 13.8K in early January and ending with a slight increase to 15.6K by the end of March.
Teen Patti Gold:3 Patti Rummy by Moonfrog saw a varied performance in weekly revenue, with figures reaching up to $34 in early January and stabilizing around $23 by the end of March. Weekly downloads for the game saw a steady increase, peaking at about 3.5K in late February. Active users saw a decline from 88.1K in early January to 71.5K in early March before rebounding to 78.8K by the end of the quarter.
Brawl Stars from Supercell experienced a significant increase in weekly revenue, starting at $5.4K in early January and soaring to $12.8K by the end of March. Weekly downloads also saw a positive trend, peaking at around 2.3K in mid-March. The game maintained a steady number of active users, increasing from 14.7K to 17.1K throughout the quarter.
Snake Clash! by Supercent, Inc. had a consistent weekly revenue, ranging from $69 to $114, with a peak in mid-March. Weekly downloads showed significant growth, starting at 1.3K in early January and reaching a peak of 2.5K in mid-March. Active users increased from 3.8K to 5.5K over the quarter.
Hexa Sort from Lion Studios Plus saw a substantial rise in weekly revenue, peaking at $796 in mid-February. Weekly downloads also showed growth, starting at zero in early January and reaching a peak of 2.7K in early February. The game's active users increased steadily from 190 in early January to 3.5K by the end of March.
These insights reflect the dynamic nature of the mobile gaming market and the varying performance of top down games on the Android platform in Norway. For more detailed insights and data, visit Sensor Tower.